How to play

Your goal in each building is simple: start on the roof, collect the document behind every red door, and reach the getaway car in the basement. Here is everything you need to know to get there.

Controls

ActionKeyboardGamepad
Walk← → (or A / D)D-pad or stick
Ride an elevator up or down↑ ↓ inside the carD-pad or stick
Duck↓D-pad down
Enter a red door↑ in front of itD-pad up
Step onto an escalator↓ at the top, ↑ at the bottomD-pad
FireZ (or J / Space)A / X
Jump or jump-kickX (or K)B / Y
StartEnterStart
PauseP / EscSelect
MuteM

On phones and tablets, touch buttons appear on screen automatically.

Getting around the building

Elevators

Walk into an elevator car when it is level with your floor, then hold up or down to drive it. The car always comes to rest level with a floor, so you can't get stuck between two. You can also step onto the roof of a car and ride on top of it, but watch the top of the shaft: a car that carries you up into it will crush you.

Empty shafts

If you walk into a shaft when the car isn't there, you fall. A drop of about one floor, onto a car roof or the bottom of the shaft, is survivable. Anything further is not. The bottom of a shaft is solid ground, but it's a bad place to stand when a car is coming down.

You can also jump across an empty shaft. Take off right at the edge and you'll make it, even if you land a few pixels short. Take off too early and you'll drop down the shaft instead. A car standing at your floor blocks the jump.

Escalators

On the lower floors, escalators link one elevator shaft to the next. Press down at the top of an escalator, or up at the bottom, to step on.

Enemies

Enemy agents step out of the blue doors. Each shot they fire is either high or low: duck under a high shot, jump over a low one. You have four ways to take them out, and some pay better than others.

Scoring

ActionPoints
Shoot an enemy100
Jump-kick an enemy150
Drop a ceiling lamp on an enemy150
Crush an enemy under a descending elevator300
Collect a document from a red door500
Clear a building1,000 × level number

You earn an extra life at 10,000 points, then another every 20,000 points after that.

Lamps and blackouts

Jump and fire at a ceiling lamp to shoot it down. The building goes dark for a moment: every character becomes a silhouette and enemies have a hard time aiming at you. If an enemy is standing underneath when the lamp falls, it takes them out too.

The alarm

Take too long in a building and the alarm sounds. From then on enemies spawn faster, move faster and shoot more often, so keep moving.

Missed documents

Every red door holds a document, and you need all of them. If you reach the basement with any left, you're sent back up to the highest red door you missed.

Ready? Start playing, or read the tips and strategy guide first.